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  • Writer's pictureMarc

The Shade Islands: A Realm of Secrets, Power, and Intrigue

Updated: Oct 9, 2023

This blog post is focused on the Shade Islands, a prominent location in my homebrew world of Eventyr.



Welcome, brave adventurers and curious scholars, to a deep dive into the mysterious and captivating Shade Islands of Eventyr. Floating amidst a sea of magic, these islands are a hotbed of political intrigue, arcane mysteries, and elemental forces. Here, noble houses vie for power, guilds wield influence, and the common folk navigate a labyrinth of secrets and dark magic.


Origins

The Shade Islands were once a beacon of prosperity and enlightenment, ruled by a wise and just ruler who fostered a golden age of cooperation among the noble houses. The spirit of the islands was one of unity and benevolence, where magic was used to enhance the well-being of its citizens and to explore the mysteries of the arcane. However, this idyllic era was shattered by a coup that led to the king's assassination, plunging the islands into a dark period of strife and power struggles. Today, the spirit of the Shade Islands is a complex blend of its glorious past and its tumultuous present. It's a realm where the quest for knowledge and power coexists with a lingering sense of loss, where the noble houses, once the pillars of society, are now both revered and feared. Amidst the political intrigue and arcane pursuits, the indomitable spirit of the islands' people endures, ever hopeful that a new age of peace and enlightenment may someday dawn again.


The Noble Houses: A Web of Intrigue

In the realm of the Shade Islands, the noble houses stand as towering pillars of power and influence, each ruling over a distinct island with its own unique resources and arcane secrets. The relationships among these houses are a complex tapestry of alliances, rivalries, and uneasy truces, often dictated by their overarching goals and arcane pursuits. These houses not only govern their respective territories but also vie for control over arcane artifacts and elemental forces, making the political landscape a volatile and ever-shifting battleground. The balance of power is a delicate dance, and each house is perpetually on the lookout for opportunities to tip the scales in their favor.




House Kentworthy: The Elemental Rulers

House Kentworthy's overarching aim is to maintain its stranglehold on power by any means necessary. Rooted in dark traditions and specializing in elemental magic, they are expanding their arcane abilities to further tighten their grip on Shade Island.


Important Characters:

  • Lord Aric Kentworthy: The cunning and ruthless patriarch of House Kentworthy. Lord Aric is a master of elemental magic, particularly in the Warlock tradition. His rule over Keyhold Island is absolute and merciless, maintained through a combination of arcane might and political subterfuge.

  • Lady Selene Kentworthy: The cold and calculating matriarch of the house. Lady Selene is equally proficient in elemental magic and is feared for her unyielding control over the household and its territories. Together with her husband, she rules with an iron fist, crushing any opposition that dares to rise.

  • Elias Kentworthy: The heir apparent to the Kentworthy legacy is as chilling as he is ambitious. Elias is a psychopath who takes sadistic pleasure in tormenting those weaker than himself, both magically and physically. He is being meticulously groomed to inherit not just the estate but also the family's deep-rooted and dark magical traditions.

  • Location: Keyhold Island

  • Family Crest: A black raven on a field of red, a sinister symbol of the house's mastery over elemental magic and their intelligence in wielding it for dark purposes.

  • House Motto: "Through fire and storm, we rule"

  • Species: Predominantly Human



House Starweaver: Masters of Illusion

House Starweaver's primary objective is to expand their knowledge of other planes of existence and to master the art of illusion magic. However, their pursuits are tinged with a darker agenda, driven by Lady Seraphine's insatiable thirst for power and a prophecy that looms over the family like a shadow.


Important Characters:

  • Lord Ephraim Starweaver: The enigmatic and wise patriarch of House Starweaver. Lord Ephraim is a virtuoso in the art of illusion magic, capable of bending reality to his whims. His rule over Skyreach is one of mystery and intrigue, as he employs his illusions to both protect and manipulate his domain.

  • Lady Seraphine Starweaver: The matriarch of the house, known for her limitless thirst for power and a touch of insanity. Lady Seraphine defied the gods and a dire prophecy to bear a child, Urielle, who she raised to be a ruthless killing machine. Seraphine is a master illusionist, and her rule alongside her husband has turned Skyreach into a realm where reality is fluid and nothing is as it seems.

  • Urielle Starweaver: The runaway daughter, born against the will of the gods and raised to be a weapon of destruction. Urielle eventually fled from her mother's oppressive upbringing, her whereabouts currently unknown.

  • Location: Skyreach

  • Family Crest: A deck of cards on a field of purple, symbolizing the house's mastery over illusion magic and their ability to manipulate reality.

  • House Motto: "Reality is but an Illusion"

  • Species: Changeling




House Stormwatch: Guardians of Nature

House Stormwatch's primary objective is to master the magic of nature and elemental forces. They are experts in communicating with and controlling natural elements such as plants and animals. Their pursuits are rooted in a deep respect for the natural world, but they are not above using their powers to protect their interests and maintain the balance of the Ember Isles.


Important Characters:

  • Lord Leif Stormwatch: The wise and stoic patriarch of House Stormwatch. Lord Leif is a master of nature magic, capable of communicating with the elements and the creatures of the forest. His rule over the Ember Isles is one of balance and harmony, as he employs his nature magic to both protect and sustain his domain.

  • Regent Fred Stormwatch: The younger brother of Lord Leif, Fred serves as the regent and is a skilled druid in his own right. He is particularly adept at elemental magic, focusing on the manipulation of water and air to aid in the house's endeavors.

  • Location: Ember Isles

  • Family Crest: A tree on a field of green, symbolizing the house's deep connection to nature and the elements.

  • House Motto: "Nature is our ally"

  • Species: Predominantly High Elves



House Shadowdale: Seers of Fate

House Shadowdale's primary objective is to master the arcane art of divination magic. They are experts in seeing and communicating with other planes of existence, as well as predicting future events. Their pursuits are driven by a desire to understand the mysteries of the universe, but they also use their abilities to gain advantages in the complex political landscape of Shade Island.


Important Characters:

  • Lord Caspar Shadowdale: The enigmatic and wise patriarch of House Shadowdale. Lord Caspar is a master of divination magic, capable of peering into other planes and foreseeing future events. His rule over Shadowdale is one of calculated moves and strategic alliances, as he employs his divination magic to navigate the treacherous waters of Shade Island politics.

  • Sorin Shadowdale: The heir apparent, a young dragonborn with a burgeoning talent in divination. Sorin is being carefully groomed to take over the family's responsibilities and is showing promise in both scrying and prophecy.

  • Location: Shadowplay

  • Family Crest: A golden star on a field of blue, symbolizing the house's wisdom and mastery over divination magic.

  • House Motto: "Forever in the stars, we see"

  • Species: Dragonborn



House Grimhold: Lords of the Undead

House Grimhold's primary objective is to master the arcane art of necromancy. They are experts in death magic, able to command and control the dead. Their pursuits are driven by a desire to unlock the secrets of life and death, but they also use their abilities to maintain a stranglehold on their domain and to further their dark ambitions on Shade Island.


Important Characters:

  • Lord Cyrus Grimhold: The enigmatic and dark patriarch of House Grimhold. Lord Cyrus is a master of necromancy, capable of raising the dead and bending them to his will. His rule over Gravemortis is one of fear and dark magic, as he employs his necromantic powers to maintain control and quash any opposition.

  • Lord Malachai Grimhold: The equally dark and mysterious co-patriarch of the house. Lord Malachai is also a master necromancer, and together with his husband Cyrus, they form a formidable pair that rules Gravemortis with an iron fist.

  • Construct Heir "Mortis": An arcane construct imbued with dark magic, Mortis serves as the heir to the Grimhold legacy. Created by the Lords themselves, Mortis is being meticulously programmed to inherit not just the estate but also the family's deep-rooted and dark magical traditions.

  • Location: Gravemortis

  • Family Crest: A skull on a field of black, symbolizing the house's mastery over death magic and their control over the undead.

  • House Motto: "Beyond death, we command"

  • Species: Predominantly Tieflings



House Keeling: Keepers of Progress and Innovation

House Keeling's primary objective is to master the arcane art of artificing. They are experts in the use of substances and magical items to channel magic. Their pursuits are driven by a desire for innovation and progress, but they also use their abilities to maintain their standing and to unify the fragmented island states of Shade Island.


Important Characters:

  • Lord Echo Keeling: The visionary and inventive patriarch of House Keeling. Lord Echo is a master artificer, capable of crafting magical items that can channel various forms of magic. His rule over Kaelix is one of innovation and technological advancement, as he employs his artificing skills to improve the quality of life for his subjects.

  • Lady Stone Keeling: The pragmatic and resourceful matriarch of the house. Lady Stone is an expert in alchemy and substance manipulation, and her skills complement her husband's in maintaining the house's prominence. Together, they form a pair that rules Kaelix with a focus on progress and unity.

  • Klevig (Hand of the Lord): The trusted advisor and right hand to Lord Echo, Klevig is an artificer in his own right. He is particularly skilled in the creation of defensive magical items and serves as the house's chief strategist.

  • Location: Kaelix

  • Family Crest: White gears over a black floating island on a blue background, symbolizing the house's mastery over artificing and their commitment to progress and innovation.

  • House Motto: "Creators of Wonders, makers of progress"

  • Species: Predominantly Gnome


Magic Items

In the Shade Islands, the history of magic items is as rich and complex as the tapestry of noble houses that vie for power. The islands have long been a nexus of arcane energies, making them a fertile ground for the creation and discovery of magical artifacts. Each noble house has contributed to this storied history, from House Kentworthy's elemental staves to House Starweaver's illusionary trinkets. House Keeling, known for their artificing prowess, has been instrumental in advancing the field, crafting items that channel various forms of magic and even mundane energies. The Ember Isles, ruled by House Stormwatch, are renowned for their nature-infused talismans, while Gravemortis, under House Grimhold's dominion, is infamous for its necromantic relics. These items are not merely tools; they are symbols of power, status, and the complex relationships between the houses. They are often the focal points of quests, conflicts, and alliances, their histories intertwined with the very soul of the Shade Islands. Whether used for benevolent or nefarious purposes, magic items are an indelible part of the islands' culture, shaping their past and undoubtedly their future.


Tips for Players: Making the Shade Islands Your Character's Place of Origin

So, you've decided to hail from the enigmatic and arcane-rich Shade Islands? Excellent choice! This archipelago is a treasure trove of lore, magic, and political intrigue, offering a plethora of hooks for your character's backstory. Here are some tips to help you weave your character into the complex tapestry of the Shade Islands:


1. Choose Your House Wisely

Each noble house in the Shade Islands specializes in a particular type of magic. Whether it's elemental magic from House Kentworthy or illusion magic from House Starweaver, your choice can influence your character's abilities and alignment. Are you a necromancer from House Grimhold or an artificer from House Keeling? This choice will not only flavor your backstory but also provide potential allies or enemies.


2. Consider Your Species

The Shade Islands are a melting pot of various species, each predominantly associated with a particular house. For instance, House Grimhold is mainly comprised of Tieflings, while House Stormwatch is predominantly High Elves. Your species can offer additional layers to your character's story and their relationship with their house.


3. Align Your Goals

Each house has its overarching goals and ambitions. Aligning your character's personal objectives with those of their house can provide a strong motivation and make for a cohesive story. Are you a young sorcerer from House Starweaver, eager to explore other planes of existence? Or perhaps a rogue from House Keeling, interested in the creation and trade of magical items?


4. Know the Slang

Each island has its own set of colloquial terms. Knowing these can add a layer of authenticity to your character. For example, if you're from Gravemortis, you might refer to necromancers as "Necros," or if you're from Keyhold Island, you might call a powerful warrior a "Fellblade."


5. Understand the Politics

The Shade Islands are a hotbed of political intrigue. Knowing who the allies and enemies of your house are can provide excellent role-playing opportunities. Are you an emissary sent to broker peace? Or perhaps a spy sent to gather intelligence?


6. Magic Items as Heirlooms

Given the rich history of magical artifacts in the Shade Islands, consider having a family heirloom that is a minor magical item. This can serve as a unique character hook and provide a personal quest to unlock its full potential.


7. Embrace the Lore

The Shade Islands have a deep and rich history, filled with heroes, villains, and prophecies. Incorporating these elements into your character's backstory can provide depth and offer hooks for the Dungeon Master to weave into the campaign.

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